The score per crystal at the end of the GvG has been reduced to 500 points.
☰ Consumables
It is now possible to extend the duration time.
The cooldown time of some consumables has been removed.
☰ PvP Mission
Challenges of the Arena: Chapter 80[11809] Challenges of the Arena: Chapter 80 Engage in an exciting series of PvP missions, challenging your combat skills and strategy in intense battles!
Challenges of the Arena: Chapter 100[11843] Challenges of the Arena: Chapter 100 Engage in an exciting series of PvP missions, challenging your combat skills and strategy in intense battles!
Added Ice Arena to the mission book.
CORRECTIONS
☰ Nucleus
The following cores had their sacrifice experience corrected and now give 1000 EXP:
Magical Cards Strength Nucleus[65130] Magical Cards Strength Nucleus A magical card shield emerges around the player, forming an impenetrable barrier. Each card glows with a unique power, reflecting and absorbing enemy attacks.
Usage: For 60 minutes, STR +12% and Movement Speed +20% Nucleus with the same effect or quality cannot be used. This is a permanent item. Can be used again after the item cooldown.
Magical Cards Vitality Nucleus[65131] Magical Cards Vitality Nucleus A magical card shield emerges around the player, forming an impenetrable barrier. Each card glows with a unique power, reflecting and absorbing enemy attacks.
Usage: For 60 minutes, VIT +10% and Movement Speed +20% Nucleus with the same effect or quality cannot be used. This is a permanent item. Can be used again after the item cooldown.
Magical Cards Intelligence Nucleus[65132] Magical Cards Intelligence Nucleus A magical card shield emerges around the player, forming an impenetrable barrier. Each card glows with a unique power, reflecting and absorbing enemy attacks.
Usage: For 60 minutes, INT +12% and Movement Speed +20% Nucleus with the same effect or quality cannot be used. This is a permanent item. Can be used again after the item cooldown.
Magical Cards Willpower Nucleus[65133] Magical Cards Willpower Nucleus A magical card shield emerges around the player, forming an impenetrable barrier. Each card glows with a unique power, reflecting and absorbing enemy attacks.
Usage: For 60 minutes, WIL +10% and Movement Speed +20% Nucleus with the same effect or quality cannot be used. This is a permanent item. Can be used again after the item cooldown.
Magical Cards Agility Nucleus[65134] Magical Cards Agility Nucleus A magical card shield emerges around the player, forming an impenetrable barrier. Each card glows with a unique power, reflecting and absorbing enemy attacks.
Usage: For 60 minutes, AGI +12% and Movement Speed +20% Nucleus with the same effect or quality cannot be used. This is a permanent item. Can be used again after the item cooldown.
Gleaming Andromeda Strength Nucleus[65142] Gleaming Andromeda Strength Nucleus "A crystal mined from special ore. Can be used to summon a manic chain that will bind nearby enemies and destroy them. ".
Usage: For 60 minutes, STR +12% and Movement Speed +20% Nucleus with the same effect or quality cannot be used. This is a permanent item. Can be used again after the item cooldown.
Gleaming Andromeda Vitality Nucleus[65143] Gleaming Andromeda Vitality Nucleus "A crystal mined from special ore. Can be used to summon a manic chain that will bind nearby enemies and destroy them. ".
Usage: For 60 minutes, VIT +10% and Movement Speed +20% Nucleus with the same effect or quality cannot be used. This is a permanent item. Can be used again after the item cooldown.
Gleaming Andromeda Intelligence Nucleus[65144] Gleaming Andromeda Intelligence Nucleus "A crystal mined from special ore. Can be used to summon a manic chain that will bind nearby enemies and destroy them. ".
Usage: For 60 minutes, INT +12% and Movement Speed +20% Nucleus with the same effect or quality cannot be used. This is a permanent item. Can be used again after the item cooldown.
Gleaming Andromeda Willpower Nucleus[65145] Gleaming Andromeda Willpower Nucleus "A crystal mined from special ore. Can be used to summon a manic chain that will bind nearby enemies and destroy them. ".
Usage: For 60 minutes, WIL +10% and Movement Speed +20% Nucleus with the same effect or quality cannot be used. This is a permanent item. Can be used again after the item cooldown.
Gleaming Andromeda Agility Nucleus[65146] Gleaming Andromeda Agility Nucleus "A crystal mined from special ore. Can be used to summon a manic chain that will bind nearby enemies and destroy them. ".
Usage: For 60 minutes, AGI +12% and Movement Speed +20% Nucleus with the same effect or quality cannot be used. This is a permanent item. Can be used again after the item cooldown.
☰ Sprite Variety
The sprite clothes had their effects corrected:
Hat of the Executive Sprite Duck[65441] Hat of the Executive Sprite Duck "Carries the charm of a duck combined with the vibrant energy of a sprite."
Focused Sacred Energy 1[54279] Focused Sacred Energy 1 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Requires 1 Divine Command Token. Cast to summon Holy Energy to the battlefield for 20 seconds. Holy Energies increase the Physical and Magical Attack of all friendly units within 15 yards by +11% for 2 seconds.
Focused Sacred Energy 2[54280] Focused Sacred Energy 2 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Requires 1 Divine Command Token. Cast to summon Holy Energy to the battlefield for 20 seconds. Holy Energies increase the Physical and Magical Attack of all friendly units within 15 yards by +14% for 2 seconds.
Focused Sacred Energy 3[54281] Focused Sacred Energy 3 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Requires 1 Divine Command Token. Cast to summon Holy Energy to the battlefield for 20 seconds. Holy Energies increase the Physical and Magical Attack of all friendly units within 15 yards by +17% for 2 seconds.
Focused Sacred Energy 4[55119] Focused Sacred Energy 4 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Requires 1 Divine Command Token. Cast to summon Holy Energy to the battlefield for 20 seconds. Holy Energies increase the Physical and Magical Attack of all friendly units within 15 yards by +20% for 2 seconds.
Corrected functionality according to the translation: Throw to summon Sacred Energy to the Battlefield for 20 seconds. Increases by +[11/14/17/20%] the Physical and Magical Attack of all friendly units within 15 yards for 2 seconds.
✦ Archangel ✦
☰ Abilities
Prayer of Potential 1[51292] Prayer of Potential 1 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants the "Prayer of Potential 1" status
"Prayer of Potential 1": Increases Weapon Critical Chance by +10%. Duration: 1 Hour.
Prayer of Potential 2[54162] Prayer of Potential 2 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants the "Prayer of Potential 2" status
"Prayer of Potential 2": Increases Weapon Critical Chance by +12%. Duration: 1 Hour.
Prayer of Potential 3[54916] Prayer of Potential 3 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants the "Prayer of Potential 3" status
"Prayer of Potential 3": Increases Weapon Critical Chance by +14%. Duration: 1 Hour.