The score per crystal at the end of the GvG has been reduced to 500 points.
☰ Consumables
It is now possible to extend the duration time.
The cooldown time of some consumables has been removed.
☰ PvP Mission
Challenges of the Arena: Chapter 80[11809] Challenges of the Arena: Chapter 80 Engage in an exciting series of PvP missions, challenging your combat skills and strategy in intense battles!
Challenges of the Arena: Chapter 100[11843] Challenges of the Arena: Chapter 100 Engage in an exciting series of PvP missions, challenging your combat skills and strategy in intense battles!
Added Ice Arena to the mission book.
CORRECTIONS
☰ Nucleus
The following cores had their sacrifice experience corrected and now give 1000 EXP:
Duration 24 hours The effect cannot be stacked with other effects identical or of the same quality. This item will not be consumed and can be reused after the cooldown period.
Duration 24 hours The effect cannot be stacked with other effects identical or of the same quality. This item will not be consumed and can be reused after the cooldown period.
Duration 24 hours The effect cannot be stacked with other effects identical or of the same quality. This item will not be consumed and can be reused after the cooldown period.
Duration 24 hours The effect cannot be stacked with other effects identical or of the same quality. This item will not be consumed and can be reused after the cooldown period.
Duration 24 hours The effect cannot be stacked with other effects identical or of the same quality. This item will not be consumed and can be reused after the cooldown period.
Duration 24 hours The effect cannot be stacked with other effects identical or of the same quality. This item will not be consumed and can be reused after the cooldown period.
Duration 24 hours The effect cannot be stacked with other effects identical or of the same quality. This item will not be consumed and can be reused after the cooldown period.
Duration 24 hours The effect cannot be stacked with other effects identical or of the same quality. This item will not be consumed and can be reused after the cooldown period.
Duration 24 hours The effect cannot be stacked with other effects identical or of the same quality. This item will not be consumed and can be reused after the cooldown period.
Duration 24 hours The effect cannot be stacked with other effects identical or of the same quality. This item will not be consumed and can be reused after the cooldown period.
☰ Sprite Variety
The sprite clothes had their effects corrected:
Hat of the Executive Sprite Duck[65441] Hat of the Executive Sprite Duck Combat: Movement Speed +25% Production: Collection time reduced by -45 seconds
"Carries the charm of a duck combined with the vibrant energy of a sprite."
Executive Outfit of the Sprite Duck[65442] Executive Outfit of the Sprite Duck Combat: Movement Speed +25% Production: Collection time reduced by -45 seconds
"An outfit so elegant it leaves everyone quacking with awe."
✦ Holy Knight ✦
☰ Abilities
Focused Sacred Energy 1[54279] Focused Sacred Energy 1 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Requires 1 Divine Command Token. Cast to summon Holy Energy to the battlefield for 20 seconds. Holy Energies increase the Physical and Magical Attack of all friendly units within 15 yards by +11% for 2 seconds.
Focused Sacred Energy 2[54280] Focused Sacred Energy 2 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Requires 1 Divine Command Token. Cast to summon Holy Energy to the battlefield for 20 seconds. Holy Energies increase the Physical and Magical Attack of all friendly units within 15 yards by +14% for 2 seconds.
Focused Sacred Energy 3[54281] Focused Sacred Energy 3 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Requires 1 Divine Command Token. Cast to summon Holy Energy to the battlefield for 20 seconds. Holy Energies increase the Physical and Magical Attack of all friendly units within 15 yards by +17% for 2 seconds.
Focused Sacred Energy 4[55119] Focused Sacred Energy 4 #9# Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Requires 1 Divine Command Token. Cast to summon Holy Energy to the battlefield for 20 seconds. Holy Energies increase the Physical and Magical Attack of all friendly units within 15 yards by +20% for 2 seconds.
Corrected functionality according to the translation: Throw to summon Sacred Energy to the Battlefield for 20 seconds. Increases by +[11/14/17/20%] the Physical and Magical Attack of all friendly units within 15 yards for 2 seconds.
✦ Archangel ✦
☰ Abilities
Prayer of Potential 1[51292] Prayer of Potential 1 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants the "Prayer of Potential 1" status
"Prayer of Potential 1": Increases Weapon Critical Chance by +10%. Duration: 1 Hour.
Prayer of Potential 2[54162] Prayer of Potential 2 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants the "Prayer of Potential 2" status
"Prayer of Potential 2": Increases Weapon Critical Chance by +12%. Duration: 1 Hour.
Prayer of Potential 3[54916] Prayer of Potential 3 #9# Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants the "Prayer of Potential 3" status
"Prayer of Potential 3": Increases Weapon Critical Chance by +14%. Duration: 1 Hour.