Druid
This is a detailed guide about the Druid class
Last update 11/13/2024
Equipment
Can use: Hammers, Staffs, and Relics.
Cannot use: Swords, Axes, Bows, Rifles, Mechas, Cannons, Katanas, Keys, and Shields.
Talents
Earth Talent | Star Talent | Moon Talent | Sun Talent |
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Hammer Specialist 1[53104] Hammer Specialist 1
Physical Damage with hammers +6% When attacking, 5% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters |
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Staff Specialist 1[53107] Staff Specialist 1
Magic Damage with staff +6% Magical Critical Damage +10% Hit Rate +12 |
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Hammer Specialist 2[53472] Hammer Specialist 2
Physical and Magical Damage with hammers +8%. When attacking, 5% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters |
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Staff Specialist 2[53475] Staff Specialist 2
Magic Damage with staff +8% Magical Critical Damage +14% Hit Rate +16 |
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Hammer Specialist 3[53528] Hammer Specialist 3
Physical and Magical Damage with hammers +10%. When attacking, 5% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters |
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Staff Specialist 3[53531] Staff Specialist 3
Magic Damage with staff +10% Magical Critical Damage +18% Hit Rate +20 |
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Hammer Specialist 4[54474] Hammer Specialist 4
Physical and Magical Damage with hammers +12%. When attacking, 6% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters |
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Staff Specialist 4[54477] Staff Specialist 4
Magic Damage with staff +12% Magical Critical Damage +20% Hit Rate +24 |
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Hammer Specialist 5[64724] Hammer Specialist 5
Physical and Magical Damage with hammers +14%. When attacking, 7% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and makes them unable to perform actions Duration: 3 seconds. This effect does not affect boss monsters |
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Staff Specialist 5[64727] Staff Specialist 5
Magic Damage with staff +14% Magical Critical Damage +22% Hit Rate +28 |
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Hammer Specialist 6[47050] Hammer Specialist 6
Physical and Magical Damage with hammers +16%. When attacking, 8% chance to apply "Stunned" to the target "Stunned": Reduces Evasion to zero and renders them unable to perform actions Duration: 3 seconds. This effect does not affect boss monsters |
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Staff Specialist 6[47053] Staff Specialist 6
Magic Damage with staff +16% Magical Critical Damage +24% Hit Rate +30 |
Ancient Talents
Ancient Talent of Earth | Ancient Talent of Star | Ancient Talent of Moon | Ancient Talent of Sun |
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Spiritual Protection 1[60294] Spiritual Protection 1
Increase in duration of "Gorilla Guard" skill by 20 seconds |
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Bloodthirsty Wolf 1[60301] Bloodthirsty Wolf 1
Movement Speed +3% Using this talent allows the "Fast as Nightfall" ability to be used in combat and now grants: Physical Hammer Damage +10%, Attack Speed +10%, and Movement Speed +10% |
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Guardian Gorilla 1[60302] Guardian Gorilla 1
Healing Received +3% Cooldown of "Protective Strike" skill -3 seconds |
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Spiritual Protection 2[60759] Spiritual Protection 2
Extends the duration of "Gorilla Guard" skill by 40 seconds |
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Bloodthirsty Wolf 2[60766] Bloodthirsty Wolf 2
Movement Speed +4% When using this talent, the "As Fast as Nightfall" skill can be used in combat and now grants: Physical Damage with Hammer +20%, Attack Speed +20% and Movement Speed +20% |
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Guardian Gorilla 2[60767] Guardian Gorilla 2
Healing Received +5% Cooldown of "Protective Strike" skill -5 seconds |
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Spiritual Protection 3[47211] Spiritual Protection 3
Increase in "Gorilla Guard" skill duration by 60 seconds |
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Bloodthirsty Wolf 3[47218] Bloodthirsty Wolf 3
Movement Speed +5% When using this talent, the "As Fast as Nightfall" skill can be used in combat and now grants: Physical Damage with Hammer +30%, Attack Speed +30%, and Movement Speed +30% |
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Guardian Gorilla 3[47219] Guardian Gorilla 3
Healing Received +10% Cooldown of "Protective Strike" skill -7 seconds |
Talent Combo
Combo | Abilities | Talents |
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Spirit of the Ancestral Wolf[55841] Spirit of the Ancestral Wolf
Additional Skills: Accuracy +25% Physical Damage +15% "Fatal Blow" skill damage +10% Physical Penetration +10% "I sail through the night, mastering the wind speed in nature." |
"I sail through the night, mastering the wind speed in nature." |
Hammer Specialist 1[53104] Hammer Specialist 1
Physical Damage with hammers +6% When attacking, 5% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters |
Elder Flying Eagle[55842] Elder Flying Eagle
Additional Skills: Accuracy +25% Magic Damage +15% Magic Penetration +10% "My wings embrace the earth, nothing escapes my eagle eye." |
"My wings embrace the earth, nothing escapes my eagle eye." |
Staff Specialist 1[53107] Staff Specialist 1
Magic Damage with staff +6% Magical Critical Damage +10% Hit Rate +12 |
Chief Bishop[55840] Chief Bishop
Additional Skills: Accuracy Rate +30% Penetration Resistance +10% Malice +50% Cooldown for "Gorilla's Wrath" -10 seconds Under my giant fist, no one can ignore my existence. |
Under my giant fist, no one can ignore my existence. |
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Blesser of Souls[72445] Blesser of Souls
Additional Skills: Magic Attack +5% Heal Granted +20% Duration of "Slow Field" skill +10 seconds "My songs touch deep in their souls." |
"My songs touch deep in their souls." |
Staff Specialist 1[53107] Staff Specialist 1
Magic Damage with staff +6% Magical Critical Damage +10% Hit Rate +12 |
Nature Mage[72446] Nature Mage
Additional Skills: Heal Granted +20% Recovers 1% of the target's HP when healing Increases the duration of "Nature's Grace" by 5 seconds |
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Hammer Specialist 1[53104] Hammer Specialist 1
Physical Damage with hammers +6% When attacking, 5% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters |
earth master[72447] earth master
Additional Skills: Heal Granted +20% Damage Reduction +10%." |
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forest warrior[55864] forest warrior
Additional Skills: Accuracy +15% Physical Attack +15% Physical Critical Damage +25% Physical Critical Rate +10% "Magic is insignificant compared to the power of nature." |
"Magic is insignificant compared to the power of nature." |
Hammer Specialist 1[53104] Hammer Specialist 1
Physical Damage with hammers +6% When attacking, 5% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters |
Illusionist[72443] Illusionist
Additional Skills: Accuracy +15% Magic Attack +15% Magic Critical Damage +30% Magic Damage +5% "True magic is an attack you cannot dodge." |
"True magic is an attack you cannot dodge." |
Staff Specialist 1[53107] Staff Specialist 1
Magic Damage with staff +6% Magical Critical Damage +10% Hit Rate +12 |
Arcane Mage[55869] Arcane Mage
Additional Skills: Physical Attack +10% Magic Attack +10% Physical Damage +10% Magic Damage +10% "I have mastered the most advanced secrets and knowledge of magic." |
"I have mastered the most advanced secrets and knowledge of magic." |
Staff Specialist 1[53107] Staff Specialist 1
Magic Damage with staff +6% Magical Critical Damage +10% Hit Rate +12 |
Prophet[55872] Prophet
Additional Skills: Heal Granted +10% Healing Received +10% Damage Reduction +10% "My words will come true whether you believe it or not." |
"My words will come true whether you believe it or not." |
Staff Specialist 1[53107] Staff Specialist 1
Magic Damage with staff +6% Magical Critical Damage +10% Hit Rate +12 |
brave of nature[72444] brave of nature
Additional Skills: Accuracy +30% Physical Defense +10% Magic Defense +10% Malice +25% "Nature is my best shield and it also gives me strength." |
"Nature is my best shield and it also gives me strength." |
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mystic prophet[55865] mystic prophet
Additional Skills: Heal Granted +15% MP cost reduces -20 MP +20% "Behold, enemies, this is the ancient power." |
"Behold, enemies, this is the ancient power." |
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Holy Scholar[55888] Holy Scholar
Additional Skills: Physical Attack +12% "I fully understand the power of the sacred words that God has given us." |
"I fully understand the power of the sacred words that God has given us." |
Hammer Specialist 1[53104] Hammer Specialist 1
Physical Damage with hammers +6% When attacking, 5% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters |
Messenger of Mana[55890] Messenger of Mana
Additional Skills: Accuracy +10% Magic Attack +8% "The energy manifests itself in my body, everything has changed." |
"The energy manifests itself in my body, everything has changed." |
Staff Specialist 1[53107] Staff Specialist 1
Magic Damage with staff +6% Magical Critical Damage +10% Hit Rate +12 |
magic calculator[72222] magic calculator
Additional Skills: MP cost reduces -15 points MP +8% "Taking care of the world, reducing the production of empty potions." |
"Taking care of the world, reducing the production of empty potions." |
Staff Specialist 1[53107] Staff Specialist 1
Magic Damage with staff +6% Magical Critical Damage +10% Hit Rate +12 |
Preacher[55887] Preacher
Additional Skills: Magic Attack +12% "Using magic is just one of the ways I communicate with everyone." |
"Using magic is just one of the ways I communicate with everyone." |
Staff Specialist 1[53107] Staff Specialist 1
Magic Damage with staff +6% Magical Critical Damage +10% Hit Rate +12 |
mana saver[55893] mana saver
Additional Skills: Heal Granted +5% MP cost reduces -10 "Love this world and reduce wasted potion vials." |
"Love this world and reduce wasted potion vials." |
Staff Specialist 1[53107] Staff Specialist 1
Magic Damage with staff +6% Magical Critical Damage +10% Hit Rate +12 |
Will Disciplinary[55889] Will Disciplinary
Additional Skills: HP +8% Damage Reduction +5% "I want to be a warrior, kidding." |
"I want to be a warrior, kidding." |
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Healing Specialist[55886] Healing Specialist
Additional Skills: Magic Attack +5% Heal Granted +10% "I'm more skilled at healing than attacking." |
"I'm more skilled at healing than attacking." |
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Spiritual Scholar[55895] Spiritual Scholar
Additional Skills: Physical Defense +5% Magic Defense +5% HP +13% "The mind influences the body, the will overcomes everything." |
"The mind influences the body, the will overcomes everything." |
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Masteries
Each level increases magic attack by 1.5%
"Be docile prey and do not dare to flee my domain. Under the watchful eye of my sharp eyes, you will not escape scot-free."
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases physical attack by 1.5%
"When my howl echoes, listen carefully. It is the song of death that I sing exclusively for you."
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level reduces damage taken by 2%
"At this moment, I almost forget the pain caused by the wounds. When I roar with all my might, as if I were expelling my soul from my body."
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases staff magic damage by 2%
"I share my vast knowledge to shape your destiny, and also to annihilate it!"
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases physical and magical damage with hammer by 2%
"When my feared power pours incessantly, I have the strength to judge you."
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases resistance to physical and magical penetration by 1%
"Bathing in holy light grants me protection."
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases the amount of healing done by 2%
"With the ability to connect to nature's responses, I hear its confidences and murmurs and receive pure and genuine blessings"
Each level of Specialization requires 4 specialization points
Each level of Super Specialization requires 7 specialization points
Each level of Ultimate Specialization requires 11 specialization points
Each level increases HP and MP by 1%
"Each challenge strengthens my body, mind and determination, keeping me firm in my path, even in the face of adversity."
Each level of Specialization requires 4 specialization points
Each level of Super Specialization requires 7 specialization points
Each level of Ultimate Specialization requires 11 specialization points
Each level increases attack speed by 1%
"When direct attacks break through barriers, the simplest technique becomes the deadliest blow."
Each level of Specialization requires 4 specialization points
Each level of Super Specialization requires 7 specialization points
Each level of Ultimate Specialization requires 11 specialization points
Each level increases Cast by 1%
"The breeze whispers the harmony between nature and my soul. Calmly, nothing can stop my devotion."
Each level of Specialization requires 4 specialization points
Each level of Super Specialization requires 7 specialization points
Each level of Ultimate Specialization requires 11 specialization points
Each level increases the evasion rate by 2 points
"The benevolent whispers of the wind guide me, revealing all directions of your attacks."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases physical and magical defense by 1%
"My magical song awakens the stones of the earth, which respond to my call, providing an impenetrable defense against any weapon."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level reduces damage taken from critical hits by 2%
"Ancient ancestral secrets, transmitted in ancient songs, come to life through my spiritual power, protecting against damage from dark magic."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases the hit rate by 2 points
"The stars reveal the future and I already foresee everything about you. My decisions are precise attacks."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases critical hit rates by 1%
"Ancestral spirits transcend time and space. My body will become their path, unleashing their eternal magical wrath."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases the damage of critical hits by 3%
"With wisdom and ancient postures, our tribe will show its invincible power against the invaders."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases physical skill damage by 1.5%
"The brutal evil wolf will tear through your fragile defenses with its sharp claws, and finally steal your life."
Each level of Specialization requires 8 specialization points
Each level of Super Specialization requires 11 specialization points
Each level of Ultimate Specialization requires 15 specialization points
Each level increases magic damage by 1.5%
"The proud hawk announces its presence with a cry that signals the countdown to enemy death."
Each level of Specialization requires 8 specialization points
Each level of Super Specialization requires 11 specialization points
Each level of Ultimate Specialization requires 15 specialization points
Each level increases the amount of healing received by 1.5% and reduces MP Cost by 5 points
"A simple breath is enough to obtain the purest energy of nature, purifying the mind and healing the body and soul."
Each level of Specialization requires 8 specialization points
Each level of Super Specialization requires 11 specialization points
Each level of Ultimate Specialization requires 15 specialization points
Each level increases critical rate reduction received by 1%
"To the gorilla who is constantly on the lookout, surprise attacks and tricks do not exist."
Each level of Specialization requires 8 specialization points
Each level of Super Specialization requires 11 specialization points
Each level of Ultimate Specialization requires 15 specialization points
Each level increases Vitality by 3% of your Will
"The will is also part of the battle."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases Intelligence by 1%
"The power of the holy word will purify the darkness."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases magic penetration by 1%
"The spirit is immortal, crossing your soul with resilient wings."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases Strength and Intelligence by 6 points
"My extraordinary sensitivity decodes nature's messages. With a thirst for knowledge, I testify and absorb profound knowledge."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases physical penetration by 1%
"Pain is no more, tearing at your sins with strong claws."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases Strength by 1%
"The power of glory, eradicating evil."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Skills
Active and Passive | ||||||||||||||||
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Brilliant Judgment 1[50013] Brilliant Judgment 1
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; will deal #25# pts of magic damage to an enemy target, and also apply Blindness 1 to monsters up to level 20. |
Healing Prayer 1[50014] Healing Prayer 1
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Able to instantly restore a party member's HP by 266-319 pts once activated. |
Resurrection Prayer 1[50015] Resurrection Prayer 1
Cost: #24# MP Cast time: #20# second Required Level: #15# Revives a party member with 20% HP, 20% MP, -10% Experience, and -10% Equipment Item Durability after respawning. |
Squire's True Word 1[50016] Squire's True Word 1
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Physical Damage is reduced by 30 pts while the effect is active. |
Flame of Glory 1[50017] Flame of Glory 1
Cost: #24# MP Instant Cast Required Level: #15# This ultimate skill requires charges. Once activated, all enemy units within the 10 meter radius around you will be stunned and knocked back. 1 Charge: deals Magic Damage of #25# pts, as well as Holy Damage of #37# pts. 2 Charges: Deals #27# pts Magic Damage as well as #37# pts Holy Damage. 3 Charges: Deals #29# pts Magic Damage as well as #37# pts Holy Damage. 4 Charges: Deals #31# pts Magic Damage as well as #37# pts Holy Damage. 5 Charges: deals Magic Damage of #33# pts, as well as Holy Damage of #37# pts. |
Poison Removal 1[50027] Poison Removal 1
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# When activated, removes Poison 1 or lower from a party member. |
Blessing of Restoration 1[50028] Blessing of Restoration 1
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Able to instantly restore a party member's HP by 259-311 pts, and also restore 36 HP every 2 seconds while this skill is active. |
Purified Body 1[50080] Purified Body 1
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Able to remove any state of Plague 1 and below on a party member when activated. |
Curse Killer 1[50081] Curse Killer 1
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Able to remove any Magic Type 1 and lower state on a party member when activated. |
Blessing of the Rose 1[50099] Blessing of the Rose 1
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Causes a party member to have a 10% chance to reflect 30% of damage taken back to the aggressor after activating. |
Open from Earth[50100] Open from Earth
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Once activated, players can render an enemy target unable to move within the effective time. |
Breath of Nature 1[50101] Breath of Nature 1
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; once activated can instantly restore 1447 - 1621 HP of a party member. |
Spirit's Repair1[50102] Spirit's Repair1
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Able to instantly restore a party member's HP by 499 - 599 pts, and also restore 256 HP every 2 seconds while this skill is active. |
Puppet Dance 1[50103] Puppet Dance 1
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Once activated, transforms an enemy target up to level 42 into a Puppet which will attack all monsters in its vicinity while this skill is active and can transform into a monster again at any time; cannot be used in combat and is ineffective on monsters already engaged in combat. |
Shield of Eternity[55179] Shield of Eternity
Cost: #24# MP points Instant Cast Cooldown: #21# seconds Required Level: #15# Cast to give the target 6000 points of "Shield of the Holy Well". The shield absorbs 40% DAN and lasts for 6 seconds. The "Sacred Spring Shield" has three effects: Gets the effect "Protection of the Great Eagle" during the shield effect; HP and MP are restored by 1% every second. If the shield is not broken at the end of the effective time, you can get the "Giant Gorilla's Roar" effect, increasing the DAN of the DMG skill by 10% for 6 seconds. If the shield is broken during Interval, you can obtain the "Shadow Wolf" feat. Automatically restores 5% HP and increases Movement Speed by 5% for 6 seconds. |
Shield Breaker[55180] Shield Breaker
Cost: #24# MP Instant Cast Cooldown: #21# second Required Level: #15# If friendly unit has shielding, cast to remove shield and cause 1800 pt damage to enemy target within 16 m radius. Also cause Immobilized 7 for 2 sec as well as Physical and Magical Defense -8%. Lasts 8 sec. |
Broken Soul to[56202] Broken Soul to
Skill Passive Required Level: #15# #88# Increased Item Drop Chance +5% Chance to increase EXP, equipment EXP, and Combat Mount EXP gained for defeating enemies by 10%. |
Swift Blade Serenade 1[50104] Swift Blade Serenade 1
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; will deal #25# pts of Magic Damage and #37# pts of Natural Damage to an enemy target. |
Sandstorm 1[50105] Sandstorm 1
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; after applying the Skill, deals #25# magic damage to an enemy target; there may be the effect of withdrawal and fainting due to the earthquake. |
Generous Nature 1[50106] Generous Nature 1
Cost: #24# MP Cast time: #20# second Required Level: #15# This ultimate skill requires charges. Once activated, all friendly units within the 10 meter radius around you will receive 630 - 756 pts of Healing, and restore 320 HP every 2 seconds for the following amounts of time: 1 Charge: 8 second effective duration. 2 Charges: 10 second effective duration. 3 Charges: 12 second effective duration. 4 Charges: Effective duration of 14 seconds. 5 Charges: 20 second effective duration. |
Nature's Wrath 1[50107] Nature's Wrath 1
Cost: #24# MP Instant Cast Required Level: #15# Charges are required to activate the maximum Magic Skill. All enemies within the 8 meter radius around you will suffer Dizziness, and will deal the following damage: 1 Charge: capable of causing #25# pts of Magic Damage. 2 Charges: capable of dealing #27# pts of Magic Damage. 3 Charges: capable of dealing #29# pts of Magic Damage. 4 Charges: capable of dealing #31# pts of Magic Damage. 5 Charges: capable of dealing #33# pts of Magic Damage. |
Form: Celestial Eagle 1[50108] Form: Celestial Eagle 1
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Magic ability that transforms the caster into a Celestial Eagle. The Celestial Eagle gains +5% Magic Penetration, +15% Magic Critical Rate, +20% Movement Speed, and immunity to "Transformation" and "Fear". Only Celestial Eagle abilities can be used during the transformation. Activate the skill again to cancel the transformation. |
Leaf in the Wind 1[50109] Leaf in the Wind 1
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# In Great Eagle form, magic skills activated on oneself will increase movement speed by 60%. The higher the level of this skill, the longer the effect will be. |
Feather Dart 1[50110] Feather Dart 1
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# In Great Eagle form, Magic skills activated on enemy targets will deal #25# pts of Magic Damage to the enemy. |
Dardo Asa Roc 1[50111] Dardo Asa Roc 1
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Activating magic skills in the form of Great Eagle on the enemy target deals #25# pts of magic damage and the target suffers the Petrification 3 state. |
Tropical Winds 1[50112] Tropical Winds 1
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Activated in Great Eagle form, it instantly restores 847 - 1018 HP to a party member, and allows the target to increase their Running Speed by 15% for 20 seconds. |
Form: Shadow Wolf 1[50113] Form: Shadow Wolf 1
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Magic ability that transforms the caster into a Shadow Wolf. The Shadow Wolf gains +15% Hit, +15% Physical Damage, +15% Evasion, +25% Attack Speed, and immunity to "Transformation" and "Fear". Only Shadow Wolf abilities can be used during the transformation. Activate the skill again to cancel the transformation. |
Silent Predator1[50114] Silent Predator1
Cost: #24# MP Instant Activation Cooldown: #21# seconds Required Level: #15# Can only be cast in Shadow Wolf form. Makes caster invisible, but reduces Movement Speed by -15%. There is a chance of detection by enemies the same or higher. Unable to activate during combat. The caster must be at least 5 levels higher than the Instance Boss, Guild Boss, and World Boss for the skill to take effect against them. The caster must be at least 5 levels above the Instance Elite for the skill to take effect against them. |
Brief Ambush 1[50115] Brief Ambush 1
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Adds a point to charge needed to activate Shadow Wolf's stealth state; after activation, can actively move to one side of a single enemy target, deduct 760 blood points from the enemy, and interrupt the target's activation Skill to put the target into a Coma. |
Rending Fangs 1[50116] Rending Fangs 1
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; skill must be applied under Shadow Wolf state; after applying the Skill, make enemy targets receive regular attack added to #25# pts of Physical Damage. |
coup de grace 1[50117] coup de grace 1
Cost: #24# MP Instant Cast Required Level: #15# Max Skill; requires charges to activate. You must activate the Skill in the form of Dark Wolf. You Can deal the following Physical Damage to an enemy target, there is a 75% chance to apply another damage and a 50% chance to apply triple damage. 1 Charge: Adds #25# pts of Physical Damage to your standard attack. 2 Charges: Adds #27# pts of Physical Damage to your standard attack. 3 Charges: Adds #29# pts of Physical Damage to your standard attack. 4 Charges: Adds #31# pts of Physical Damage to your standard attack. 5 Charges: Adds #33# pts of Physical Damage to your standard attack. |
Light Guard 1[56267] Light Guard 1
Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# #88# Autocast, magic ability. Chance to knock back attackers that have more than 40% HP. |
Dust Strike 1[56279] Dust Strike 1
Cost: #24# MP Instant Cast #21# seconds of freezing Required Level: #15# #88# Deals Dust Strike: Dust Strike: Movement speed -100% Lasts 2 seconds |
Nature's Song 1[56283] Nature's Song 1
Cost: #24# MP Instant Cast #21# Seconds of Freezing Required Level: #15# #88# Blesses a friendly target, increasing Movement Speed by 12% 2% HP recovery per second. Duration 3 seconds. Increased movement speed will be gradually reduced. |
Form: Giant Gorilla 1[50118] Form: Giant Gorilla 1
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Magic ability that transforms the caster into a Giant Gorilla. The Giant Gorilla gains +2000 HP, +15% Damage Reduction, +15% Penetration Resistance, and immunity to "Transformation" and "Fear". Only Giant Gorilla abilities can be used during the transformation. Activate the skill again to cancel the transformation. |
Wrath of the Giant Gorilla 1[50119] Wrath of the Giant Gorilla 1
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Activate skill Physical on yourself while assuming Giant Gorilla form, damage of each regular attack +16%, Enemy Malice +100% while this skill is active. |
War Cry 1[50120] War Cry 1
Cost: #24# MP Instant Activation Cooldown: #21# seconds Required Level: #15# Using this skill in Giant Ape form, attack accuracy reduces -60% for all enemy units within 8 meters of range increasing enemy Malice by +1200 points |
Power Wave 1[50121] Power Wave 1
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Adds 1 charge pts; required to activate skills in the form of the Giant Gorilla; will deal regular attack effects to an enemy target, plus #25# pts of Physical Damage, once activated. |
Battle Fury 1[50122] Battle Fury 1
Cost: #24# MP Instant Cast Required Level: #15# After casting, and while the ability is active, you will rage, gaining +20% attack and +25% attack speed. This ability can only be activated while in Giant Gorilla form and requires charges. 1 Charge: Effect will last 15 sec. 2 Charge: Effect will last 20 sec. 3 Charge: Effect will last 25 sec. 4 Charge: Effect will last 30 sec. 5 Charge: Effect will last 40 sec. |
Mana Source 1[50123] Mana Source 1
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Group Skills activated on self and teammates on the same screen: Once seated after being activated, increase of 40 pts of MP Cost that will be added during the automatic reset of this skill. Companions who leave the Party or are not in the same area will lose the Party Skill. The Skill user can only activate one Group Skill at a time. |
Nature's Blessing 1[50124] Nature's Blessing 1
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Party Skills can be activated on yourself and teammates in your location; once activated, Natural Resistance +10, Magic Damage taken -80 pts; when leaving the Party or companions moving to another place, the Skill will lose its effect; only one Group Skill can be activated by the same player. |
Mind Shock 1[50846] Mind Shock 1
Cost: #24# MP Instant Cast Required Level: #15# This ultimate skill requires charges; skills must be activated while you assume Giant Gorilla form, activating them will deplete 100 MP and deal damage to the target within the 8 meter radius around you; the extra values for all gas pts are as follows: 1 Charge: Adds #25# pts of Physical Damage to your standard attack. 2 Charges: Adds #27# pts of Physical Damage to your standard attack. 3 Charges: Adds #29# pts of Physical Damage to your standard attack. 4 Charges: Adds #31# pts of Physical Damage to your standard attack. 5 Charges: Adds #33# pts of Physical Damage to your standard attack. |
Sylvan Fury Fist 1[51031] Sylvan Fury Fist 1
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# When activating Physical skills while assuming Giant Gorilla form, you will be able to deal standard attacks on an enemy target, plus 180 pts of Physical Damage, as well as interrupt the target's Skill activation so that the target falls into a Coma for 2 seconds. |
Winged Feather Thorn 1[51032] Winged Feather Thorn 1
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; activate in the form of the Great Eagle which deals 539 pts of magic damage to an enemy target, while this skill is active 400 HP will be deducted from the target every 2 seconds for 10 seconds. |
Fast as Nightfall[51033] Fast as Nightfall
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# In the form of Shadow Wolf, affects activated Magic skills and movement speed is increased by 60%, but becomes ineffective after attacking or being attacked. |
Limit Break[51282] Limit Break
Special Ability Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants yourself the "Limit Break" status. "Limit Break": Physical and Magical Attack +20% Attack Speed and Cast Speed +50% Duration: 15 seconds |
Fatal Escape[51283] Fatal Escape
Special Ability Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Consumes all your MP and grants yourself the "No Brakes" status. "No Brakes": Movement Speed +100% Duration: 8 seconds |
Spiritual Agitation[51289] Spiritual Agitation
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Within a 20 meter radius around you, restores MP to all party members; Increases Attack and Magic Attack by 10% for 30 seconds. |
Dust Strike 1[56279] Dust Strike 1
Cost: #24# MP Instant Cast #21# seconds of freezing Required Level: #15# #88# Deals Dust Strike: Dust Strike: Movement speed -100% Lasts 2 seconds |
Fatal Bite 1[59387] Fatal Bite 1
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: Attacks the target, reducing its Physical Defense by 18% and decreasing received healing by 10% for 10 seconds. |
Magic Resistance[59159] Magic Resistance
Passive Ability Obtained upon becoming an "Acolyte" Magic Damage Reduction +10% |
scattered disasters[51789] scattered disasters
Cost: #24# MP immediate use of magic Cooldown: #21# seconds Required Level: #15# Once activated, players can randomly nullify 1 negative status of a friendly target. |
Demon's Shield[53905] Demon's Shield
Cost: #24# MP Cast time: #20# second wakes up in: #21# seconds Required Level: #15# Requires 1 Deep Skill Stone. All party members have +0.8% increased Movement Speed for 2 minutes. Stacks up to 5 times. One stack, Movement Speed +0.8%, Evasion +0.8%. Two stacks, Movement Speed +1.6%, Evasion +1.6%. Three stacks, Movement Speed +2.4%, Evasion +2.4%. Four stacks, Movement Speed +3.2%, Evasion +3.2%. Five stacks, Movement Speed +4%, Evasion +4%. |
Pure Soul 1[54250] Pure Soul 1
Passive Skill Required Level: #15# INT +50, Will +14, VIT +14, Magic Attack +6% |
Open Channel 1[54442] Open Channel 1
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Cast on a single friendly target to increase all abilities by 40 pts for 30 seconds. |
Lethal Arrow 1[54451] Lethal Arrow 1
Cost: #24# MP Instant Cast Required Level: #15# Finishing Magic Skill that requires a Charge to cast. The target loses 300 HP every second; Physical and Magic Defense -20% for 10 seconds and the following damage will be dealt. 1 Charge: Can deal #25# magic damage. 2 Charges: Can deal #27# magic damage. 3 Charges: Can deal #29# magic damage. 4 Charges: Can deal #31# magic damage. 5 Charges: Can deal #33# magic damage. |
Brittle Arrow 1[54457] Brittle Arrow 1
Cost: #24# MP Instant Cast Required Level: #15# Increase Magic Attack by 8% after casting the skill for 15 seconds. Magic Defense, Physical and Magic Attack -8% for 15 seconds. Stacks up to 4 times. |
Cruel Trait 1[54463] Cruel Trait 1
Cost: #24# MP Instant Cast Required Level: #15# Must be cast in Shadow Wolf Form. 100% chance of Triple Damage and attack on target -400 HP for 10 seconds. Effect stacks up to 3 times. |
Light Tear 1[54466] Light Tear 1
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Skill with +1 pt of Charge and must be cast in Shadow Wolf form. Cast to inflict Triple Damage on a single enemy target; Standard Attack with 40% chance of Double Damage. Effect lasts 15 seconds |
Spray Slam 1[54469] Spray Slam 1
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Skill that increases 1 cooldown point. Cast in Giant Ape Form to inflict Standard Attack with #25# Physical Damage on the enemy within 8m of itself. Target also has Attack and Casting Speed -40% for 10 seconds. |
Slow Field[55174] Slow Field
Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# Summons Giant Vine and grants 2000 points of "Shield of the Holy Well" over 6 sec. Cause Paralyze 7 on all enemy units that come within 15m of the vine. The "Sacred Spring Shield" has three effects: Gets the effect "Protection of the Great Eagle" during the shield effect; HP and MP are restored by 1% every second. If the shield is not broken at the end of the effective time, you can get the "Giant Gorilla's Roar" effect, increasing the DAN of the DMG skill by 10% for 6 seconds. If the shield is broken during Interval, you can obtain the "Shadow Wolf" feat. Automatically restores 5% HP and increases Movement Speed by 5% for 6 seconds. |
Messenger's Spirit[55175] Messenger's Spirit
Cost: #24# MP Instant Cast Required Level: #15# Cast to gain Cast Speed and Attack Speed +8% for 240 sec. If in team, all friendly units within 18 m radius gain Physical Defense and Magic Defense +1% every 8 sec. Stacks up to 4 times and lasts 20 sec. |
Wolf bite[55176] Wolf bite
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Skill that increases +1 point of recharge. Can only be cast in Shadow Wolf form. Cast to deal standard attack + #25# Physical Damage to a single enemy target. If the target's health is less than 40%, the caster gains +4% Attack, Strike, Physical and Magic Defense Speed. Stacks 3 times and lasts 10 seconds. |
monkey rage[55177] monkey rage
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Skill that can only be cast in the form of a Giant Ape. When casting, all enemy units within 16 meters will take standard attack + #25# Physical Damage. Also causes Immobile 7 for 2 seconds. All damage taken grants +2% Physical Defense. Stacks up to 5 times and lasts 8 seconds. |
Guardian's Flight[55178] Guardian's Flight
Cost: #24# MP points Instant Cast Cooldown: #21# seconds Required Level: #15# Casts a magic skill on a single friendly target in the form of a flying eagle. After casting, she can quickly move towards a single friendly target. Increases movement speed on both sides by 12% and grants the caster 2000 value points in "Shield of the Holy Well". If the unit is a teammate, she also receives 2,000 points of "Shield of the Holy Well". The shield absorbs 40% DAN and lasts for 8 seconds. The "Sacred Spring Shield" has three effects: Gets the effect "Protection of the Great Eagle" during the shield effect; HP and MP are restored by 1% every second. If the shield is not broken at the end of the effective time, you can get the "Giant Gorilla's Roar" effect, increasing the DAN of the DMG skill by 10% for 6 seconds. If the shield is broken during Interval, you can obtain the "Shadow Wolf" feat. Automatically restores 5% HP and increases Movement Speed by 5% for 6 seconds. |
Blessed by Mana[59165] Blessed by Mana
Passive Ability Obtained upon becoming a "Priest" Maximum Energy +15% |
Primal Ritualist 1[59179] Primal Ritualist 1
Passive Ability Obtained upon becoming a "Sage" Critical Rate +10% Allows you to equip two one-handed weapons |
Wild Evasion 1[59382] Wild Evasion 1
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Maximum Skill; requires charges to activate. You instantly become Invisible, and your movement speed will not be reduced. You can activate during battle. 1 Charge: 4 second effective duration. 2 Charges: 6 second effective duration. 3 Charges: 8 second effective duration. 4 Charges: 10 second effective duration. 5 Charges: 15 second effective duration. |
Class Ultimate
Druid Class Ultimate | |||
---|---|---|---|
Sacred Nature 1[55832] Sacred Nature 1
15% chance to trigger effects when attacking Normal attacks gain 100 additional holy and nature damage. Restores 100 MP every 3 seconds. Duration 9 seconds. The cooldown of this skill is 20 seconds |
Provocative Pose 1[55835] Provocative Pose 1
Malice caused by damage +20% 10% chance to trigger effects when attacked Damage received -5% Enemy malice caused by +100% damage. 5 second duration Cooldown: 15 seconds |
Raging River 1[55838] Raging River 1
Enemy Malice caused by damage -10% Critical attacks have a 50% chance of triggering following effects: Reduces target's Hit Rate by 5% and prevent it from using any items. Lasts for 2 seconds |
Primal Instinct 1[55840] Primal Instinct 1
10% chance to trigger effects when attacking Skill: Drains 20% HP of damage for self use over 5 seconds when initiating normal attacks Your skills have a 75% chance to trigger double attack. Cooldown: 15 seconds |
Sacred Nature 2[55833] Sacred Nature 2
15% chance to trigger effects when attacking Skill: Adds 300 Light Damage and natural damage when attacking Restores 150 MP every 3 seconds. Duration 9 seconds. The cooldown of this skill is 20 seconds |
Provocative Pose 2[55836] Provocative Pose 2
Malice caused by damage +30% 10% chance to trigger effects when attacked Skill: Damage Received -10% Enemy malice caused by +300% damage. 5 second duration Cooldown: 15 seconds |
Raging River 2[55839] Raging River 2
Enemy Malice caused by damage -20% Critical attacks have a 50% chance of triggering following effects: Reduces target's Hit Rate by 10% and prevent it from using any items. Lasts for 2 seconds |
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Sacred Nature 3[55834] Sacred Nature 3
15% chance to trigger effects when attacking Skill: Adds 500 Light Damage and natural damage when attacking Restores 200 MP every 3 seconds. Duration 9 seconds. The cooldown of this skill is 20 seconds |
Provocative Pose 3[55837] Provocative Pose 3
Malice caused by damage +40% 10% chance to trigger effects when attacked Skill: Damage Received -15% Enemy malice caused by +500% damage. 5 second duration Cooldown: 15 seconds |